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Funny News: Wolfenstein Preview

August 4, 2008: Wolfenstein Preview

Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.

pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>

Read full preview at: www.atomicgamer.com

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Armored Core 4 Review (Xbox 360) FunnyGames, April 23, 2007
Giant robots are almost always fun. Sometimes, you get to go into great detail when you build them in a video game, much like the MechWarrior series on the PC. Take every part, fit it into certain slots and make sure you have the right type of armor, not to mention enough heatsinks to keep from overheating when you fire off those 12 lasers at once. Then you have the much more simplistic ones where you don't really upgrade your robot but instead run around and shoot stuff in a more action-styled game you can find this mostly at play in MechAssault...

...The game graphics are, for the most part, pretty darn nice. Mechs have some insane detail on them try changing to a slight weapon variation and you will notice it almost immediately...

Read full review at: www.atomicgamer.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006
World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.

The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.

Read full story at: www.gamespot.com
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