...Midway is bringing current-gen Mortal Kombat to a close with Mortal Kombat: Armageddon, the biggest title in this legendary fighting game series to date. Armageddon promises to be the most complete MK title ever with tons of gameplay, dozens of characters to choose from, and several new features to bring longtime fans of the series back for one final blast through the Outworld...
...Last but not least, the game's producer hinted at a super secret mode akin to the zany puzzle games in previous MK titles. We don't really know what to expect, but we imagine it'll be a simple, pick-up-and-play style as the other mini-games have been. Maybe Gauntlet with Mortal Kombat characters? Damn you Midway, you have us thinking! Keep checking back as Armageddon nears its October release date...
More Funny Games News
Crysis - First Three Levels FunnyGames, October 29, 2007After more than 18 months of anticipation, Crysis is almost here. If all goes according to plan, this highly-awaited first-person shooter game will go gold in a matter of days, meaning that it's finished and headed for duplication and manufacturing.
[..]
We could keep going, but you're probably getting a good idea of what the early levels of Crysis are like. There's tons of intense tactical action, but also lots of depth. We could probably replay the opening game levels over and over again, each time using different approaches and methods. If we had more time during our play session, we would have definitely spent a lot more time skulking around in the jungle, sneaking up on North Koreans and dispatching them quietly. As it was, we took a very aggressive, run-and-gun approach due to time limitations. Thankfully, though, with the game coming out in a matter of weeks, we'll have plenty of time soon enough to explore the many possibilities of Crysis.
Read full preview at:
www.gamespot.com
Legend of Zelda: Phantom Hourglass Review FunnyGames, October 29, 2007The game's namesake - the Phantom Hourglass - comes into play in the temple you have to explore to move forward in the game. The sand in the hourglass represents your life - life that gets slowly drained away bit by bit whenever you aren't standing in one of the temple's 'Safe Zones'. Basically, this means that each temple works like a timed puzzle as your life force slowly slides away, but with the added bonus of being able to stop, catch your breath, and strategize your next move without having to worry about the clock all the time.
The temples are also the locations of the game's battle minigame, which can be played against the computer or with a friend. In this game, you take turns playing either Link or the temple guards. Link's goal is to pick up triforce pieces from around the map and bring them back to his base. The goal of the guards, of course, is to smash Link...
Read full review at:
www.gamerevolution.com
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