Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.
In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...
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Tower Defence FunnyGames, March 26, 2008Tower Defence is based on the populat Warcraft 3 (Element Tower Defence) and the Starcraft (Turret Defence) gameplay.
The object of the
Tower Defence game is to prevent the hordes (called waves) of monsters from getting to the castle by building element towers near the path.
Your menu is located at the bottom of your gamescreen. You can choose from a number of different elements to build towers from. When you click on a tower that has been built, the build menu becomes an upgrade menu, allowing you to make your defence towers even stronger.
The monsters will appear (spawn) every 20 seconds or you could press the spacebar to speed up the spawn. The health of the monsters will be miltiplied by 1.25 in every new wave. If your
defence towers fail to kill the monsters and they get into the castle, a cavillian of your castle will die. The game is over When all your civillians die.
Every
tower defence game experience is different every time you play depending on element, positions and upgrades your choose for you
defence towers.
Roman Sanine (creator of
tower defence) scored 90. Are you able to get a higher score?
Here is the classic version:
Play Tower Defence
In this version there is a "tower range" variable, the flower tower is a bit slower to attack and all known bugs are solved.
More versions:
Play Tower Defence 2
Play Tower Defense
LocoRoco Review (PSP) FunnyGames, October 1, 2006Let's face it! The PSP has had a major shortage of memorable games. Some because of huge load times, others because it is just something we have played elsewhere and some are just plain bad. There have been a few gems, however Syphon Filter: Dark Mirror and Lumines proved to be fun games that made a PSP worth buying. However, nothing else has really stood above the crowd and risen to the ranks of incredible game.
LocoRoco comes along to save the day for the PSP, though. At first glance, LocoRoco looks like nothing more than a kiddy game, something that most gamers would not give a second thought to. If you spend any time looking into the game, though, you will realize that it is far more. While it is easy to learn, it presents quite a few fun challenges along the way...
Read complete LocoRoco review at:
www.atomicgamer.com
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