Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.
In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...
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Pirates of the Caribbean Dead Man's Chest FunnyGames, July 18, 2006... The story in Pirates of the Caribbean: Dead Man's Chest is fairly faithful to its cinematic counterpart, focusing almost exclusively on the bits featuring Captain Jack Sparrow, since that's the character you'll be playing as over the course of the game. The game starts with a little explanation for what Jack was doing in that coffin at the start of the film, and on the whole the story is mostly faithful, though it tweaks a few minor exchanges for the sake of streamlining the game's storytelling and ...
Good: Rousing Hans Zimmer score; multiplayer naval battles surprisingly fun gaming.
Bad: Swordplay is shallow and repetitive; game controls are too imprecise for platforming sections; endgame structure can make for tedious backtracking.
Read full review at:
www.gamespot.com
Beijing 2008 - Olympic Games Review FunnyGames, August 4, 2008Beijing 2008 is as much a mini-game collection as Mario Party. Any of the dozens of events may test your skills as a button-masher, Simon Says expert, or rolling motion professional. It may sound or look like a game that was made for the everyman but was really made for one man (or woman): the kind that doesn't mind a little excruciating nonsense.
Take running and swimming, for example. As expected, you'll have to jam on the A and B buttons (alternately) to make your athlete run. When swimming, you can jam on various buttons and exhaust your thumbs or fingers to no end, or spin both analog sticks toward or away from each other. That sums up your entire racing experience, minus the shoulder buttons which must be tapped to turn while swimming and must be held to start the race.
Chances are you have played a game like this before. The button-altering gameplay became a frequently copied commodity after Sega's Olympic titles popularized it in the 90s. If it was fun the last time you experienced it, you are probably looking forward to having it here. But there are a couple of problems to consider before diving into the pool.
First there's repetition. Before winning a race, the game can be a pain...>>
Read full Review at:
www.gamezone.com
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