Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.
In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...
More Funny Games News
Mario Hoops 3-on-3 Reviewed (Nintendo DS) FunnyGames, October 1, 2006Finding new sports for
Mario Bros to take up is getting seriously tricky. Let's see what out favorite Italian stereotype has left to play, shall we? How about "Mario Angling"? That might be fun, but we'll save that one for the Wii-mote. "Donkey Kong Zorbing"? Nah, too much like Super Monkey Ball. Ok, got it: "Princess Peach Buzkashi Party". See how the word "party" makes it all seem more fun and accessible? ...
...One last problem in the presentation is how much time
Super Mario Hoops spends in transition after every basket. It takes a while to load and skip replays, bogging down otherwise quick gameplay. After you've waited through your hundredth highlight, you'll want to just be able to turn replays off. And hey! Guess what? You can't.
But you can always turn on the "rent" option.
Super Mario Bros Hoops is a decent, little game that's a bit too decent and way too little. It's good for a laugh or two, but it fails to capture the fast-paced fun factor of previous Mario sports titles.
Super Mario Bros Caber Toss, here I come!
Read complete Mario Hoops review at:
www.gamerevolution.com
Enemy Territory: Quake Wars FunnyGames, February 10, 2006UK developer Splash Damage is a pioneer in multiplayer gaming, even if most of the thousands of online FPS players have never heard of them. These are the guys that developed the multiplayer portion of
Wolfenstein: Enemy Territory, the Activision title that was released for free a few years ago. Activision pulled a wonderful PR move in releasing this as a stand-alone game, and it's been a favorite of many FPS gamers since.
Now, Splash Damage is getting their chance to make their own multiplayer game that's not just intended to be tacked onto something else. Enemy Territory:
Quake Wars combines Splash Damage's unique brand of FPS action with the sci-fi world of
Quake to make something that's truly unique. The team at Splash Damage is still largely a bunch of modmakers without true retail game experience.
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