Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.
In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...
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Galactic Civilizations II: Dread Lords Review FunnyGames, April 19, 2006Galactic Civilizations II: Dread Lords is a sequel to Stardock's hit turn-based strategy game that is set in the 23rd century. The player takes on the role of leader of a space faring civilization and must guide their race into the galaxy using traditional "4X" gameplay style of exploring the universe, expanding your empire, exploiting your rivals, and exterminating your enemies. Playing as either one of the ten predefined races or by creating your own, your goal is to become the supreme ruler of the entire galaxy.
Right from the opening screens you're presented with the ability to create the gaming experience that you prefer. You'll have options to start a new custom sandbox-type mode, take on the story behind Galactic Civilization II: Dread Lords in the campaign mode, or...
Alone in the Dark Review FunnyGames, July 14, 2008Many gamers are going to buy Eden Studios' Alone in the Dark and instantly take a liking to the game's all together different approach. The episodic format, the highly stylized cinematic set pieces, the HUD-free presentation, the first/third person gameplay, the 1:1 analog controls for two-handed weapons... there's a lot of forward-thinking stuff to latch on to. However, no matter how enthusiastic the gamer, all will eventually be given pause. Maybe it's a car getting inexplicably lodged in some invisible part of the environment. Maybe it's a needless death because the camera didn't catch up to the action quickly enough. Maybe, just maybe, the game will even crash and take with it any progress you've made in an episode. These problems will occur, and then most will pop up again. In the end, the gamer will ...
Read full review at:
www.ugo.com
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