Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.
In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...
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QuakeCon 2008: The Story of Rage FunnyGames, August 4, 2008At QuakeCon 2008, we got our first details on the story behind id's upcoming first-person action game. Id also showed off an extended version of the Rage trailer that debuted at E3 earlier this month that put a larger emphasis on driving and racing. But most of our new information came in an interview with id producer Tim Willits, who painted a somewhat clearer picture of a game heretofore described simply as a postapocalyptic shooting/driving hybrid. Rage is much more than that, he says...
...As seen in the many id Tech 5 demos and recent Rage trailers, driving will play a very large part in Rage. Over the course of the game, you'll accumulate several different vehicles that can be customized to your liking. In the latest trailer, we saw dune buggies racing on a desert track, armed with mounted Gatling guns and machine guns. Willits said these vehicles will become an extension of the player, so expect plenty of options for customization...>>
Read full story at:
www.gamespot.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at:
www.gamespot.com
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