was universally hailed as an innovative switch-up in gaming prior to its launch, and frustrated critics referred to it as a toy once they'd had a chance to see the depth of the title's gameplay. The design of the sequel,
, seems to be a deliberate response to the denouncements leveled at the original game. The result is a more traditional, less open-ended RTS with some identity issues. Despite that, being a god still has as much appeal as it did back in the days of Populous. Read on for impressions of Molyneux's marriage of Nintendogs and Age of Empire:
More Funny Games News
Online Poker FunnyGames, March 23, 2006Try
online poker. You can
play poker online from the comfort of your home right on your computer. In fact, you can find great
online poker websites in just a few minutes. This new fad is fast becoming a demand many people are insisting on. Why? It’s convenient and safe. Yes, playing online poker is safe. You can win big or just a few bucks. You can play
free online poker with many people or just a few. You can download the poker games or
play poker interactively from your home. In almost all countries Online poker is legal and regulated. The major
online poker sites offer varying features to entice new players. You can play poker all night :)
Read full story at:
Online Poker
Cricket Captain 2008 Review FunnyGames, September 12, 2008International Stick Cricket Captain 2008 for the PC builds on the changes introduced in last year's version of the game, including the new 3D engine, but ultimately this year's edition is little more than an incremental statistical update. Although these revisions will represent a lot of value to the hardcore statistic fans, the overall experience is still hampered by a slight identity crisis and serves only to cheapen a sport loved by so many...
...One fundamental issue raises its head again in the 2008 edition of ICC. The game straddles the line between giving players the chance to play as stick cricket captain and as a team manager, and the two don't always overlap. The on-field direction of who will bowl and bat, when they'll do it, and how the fieldsmen will be placed is all captain territory. On the other hand, between matches you'll need to manage player training and fitness by spending your allocated number of skill points. ICC '08 has added new coaching options, and whereas previously all you could do was assign generic bowling or batting training to players...
Read full Review at:
www.gamespot.com
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