Funny News: Switchball Review
November 29, 2007:
Switchball Review
The holiday rush means that a lot of games fall by the wayside in favor of more glitzy, big budget affairs. It's a shame, cause a lot of these games are developed by small studios that really don't have a sliver of the marketing might of a big house...and yet, oftentimes their games are just as good if not better! Take for example Switchball, an XBLA game developed by Atomic Elbow.
Switchball has you controlling a marble, rolling it over obstacles to reach a gyrocopter finish line. It's very much in the spirit of Marble Madness, albeit with a focus on puzzle solving rather than racing to the bottom and...
Read full review at:
www.ugo.com
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More Funny Games News
Halo 3 beta testing on May 16 FunnyGames, April 10, 2007For those lucky gamers who managed to nab themselves a Halo 3 beta key over the last couple of months, the wait is almost over to test drive the new first-person shooter. The multiplayer beta will be going live on May 16 on Xbox Live globally, Microsoft announced today...
...Microsoft Game Studios corporate vice president Shane Kim commented, "Halo: Combat Evolved and Halo 2 changed the face of console gaming forever. Gamers from around the world have logged more than 800 million hours on Xbox Live playing Halo 2, and years after its launch it remains the number one title on our Xbox Live network. Bringing an early look at the multiplayer elements of Halo 3 to our passionate fan base is tremendously exciting for us."...
Read full story at:
www.gamespot.com
The Impact of Episodic Gaming FunnyGames, April 19, 2006GameDailyBiz has a piece up looking at what episodic content is, and what it means to the future of the games industry. From the article: "
Our age is one of aging. Mainstream gamers are now older on average than they have ever been. When you are single and unemployed, it is easy to play The Godfather for nine straight hours the day the game hits the shelf. When you are married, it becomes tougher. When you have kids, it might be impossible. It is difficult to slice some time for yourself. And in that slice, you have to carve a portion for gaming. It is no wonder casual games that require no more than 10 minutes to play continue to grow in popularity. This is why we are more likely to login to Call of Duty 2 on Xbox Live to play a quick five-minute Team Deathmatch and leave the Lobby."
Read full story at:
www.slashdot.org
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