It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
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QuakeCon 2008: The Story of Rage FunnyGames, August 4, 2008At QuakeCon 2008, we got our first details on the story behind id's upcoming first-person action game. Id also showed off an extended version of the Rage trailer that debuted at E3 earlier this month that put a larger emphasis on driving and racing. But most of our new information came in an interview with id producer Tim Willits, who painted a somewhat clearer picture of a game heretofore described simply as a postapocalyptic shooting/driving hybrid. Rage is much more than that, he says...
...As seen in the many id Tech 5 demos and recent Rage trailers, driving will play a very large part in Rage. Over the course of the game, you'll accumulate several different vehicles that can be customized to your liking. In the latest trailer, we saw dune buggies racing on a desert track, armed with mounted Gatling guns and machine guns. Willits said these vehicles will become an extension of the player, so expect plenty of options for customization...>>
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www.gamespot.com
Japan game charts July FunnyGames, July 8, 2006Despite its title, New Super Mario Bros. was a return to Nintendo's roots, a throwback to the 2D side-scrolling fare of the classic Mario titles. New Super Mario Bros. also proved a return to popular form this week in Japan, where it reclaimed the No. 1 spot atop the country's top-selling games for the week of June 26 to July 2, according to data from Media Create.
The charts, which spell out the best-selling games of the week, reflected Japanese gamers' strong affection for the Nintendo DS and Sony PlayStation 2. Newcomer Boku no Natsuyasumi Portable for the PSP was the lone anomaly in the top 10, at No. 8.
Meanwhile, Square-Enix's role-player Valkyrie Profile 2: Silmeria, which held the top spot in last week's charts, fell three spots to fourth. A new entry on the PlayStation 2, Super Dragon Ball Z, took second...
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www.gamespot.com
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