A History of Racing Video Games


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Funny News: A History of Racing Video Games

June 12, 2006: A History of Racing Video Games

It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.

Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...

Read full story at: www.ugo.com

More Funny Games News

50 worst videogame names ever FunnyGames, July 3, 2006
From Dick Butkus to Hootie and the Blowfish to Lake Titicaca, bad names for games have been with us forever. But thanks to the inevitable collision of reclusive nerds, bizarre artists and painfully unhip marketing execs, the video game industry enjoys some of the worst game names of all.

The following game name list was compiled after hours of lively debate, pages of exhausting science and one actual geek fistfight. During this laborious process, we decided to set up a few basic rules:

1. All games must have been wide releases for legitimate, popular platforms.
2. We tried to avoid games heavy on the Engrish. Translation errors are just too easy.
3. So are educational games and ...

View the list at: www.gamerevolution.com
Super Monkey Ball: Banana Blitz Wii version FunnyGames, July 8, 2006
Super Monkey Ball: Banana Blitz > Sega's monkeys roll their way onto the Wii!
Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.

In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...

Read full review: www.ugo.com
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