It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
More Funny Games News
Review: Doom Xbox live Arcade FunnyGames, October 1, 2006In a bit of a shocking announcement, Microsoft announced just this week that Doom would be hitting Xbox Live Arcade, well, instantly. In the same way that Steve Jobs announces a new iPod and they're in stores right away, Doom was ready and waiting for folks to download it on the Xbox Live Marketplace.
The classic PC game is the first FPS to hit Live Marketplace, and it's definitely one of the more polished titles on the service, offering up all the old school gory gameplay you remember, along with some nifty new extras...
...Thankfully, you get a lot more than just the single-player. Doom allows for people to hop on Live and play online co-op (through all the single-player levels) or deathmatch (through all the classic DM maps). Our experience playing on Live was reasonably flawless, as we were quickly able to hop into a game and start blasting...
Read complete Doom review at:
www.ugo.com
Indiana Jones preview FunnyGames, June 6, 2006Lucky us. We caught a glimpse of Lucasarts' next-gen Indiana Jones game. The plot is still a mystery, heck the game isn't scheduled to be released even remotely soon, but we did witness a super cool tech demo at E3 to whet our appetites.
As we've reported before, the game utilizes the Euphoria engine...which promises to advance video game character animations into realms we previously could only dream about.
In the demo we watched, Indy was standing on a cable car that was racing downhill through San Francisco's old-time Chinatown. Villains were coming from everywhere, from inside the cable car and also jumping onto the roof from other cars...
Read full preview at:
www.ugo.com
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