A History of Racing Video Games


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Funny News: A History of Racing Video Games

June 12, 2006: A History of Racing Video Games

It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.

Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...

Read full story at: www.ugo.com

More Funny Games News

ToCA Race Driver 3 FunnyGames, December 5, 2005
ToCA Race Driver 3 takes the variety of motorsport experiences available in Race Driver 2 and expanding on it even further, so no matter what your taste in racing, you'll find something to suit you.
Featuring the British GT championship, series stalwarts the DTM and Aussie V8 Supercars, Sprint Cars, Rallying, and open wheel racing all the way from karts to the BMW Williams Grand Prix Cars, and much more ToCA Race Driver 3 has something for everyone.
The Club Game Review FunnyGames, February 29, 2008
Bizarre Creations' The Club is a bewildering beast of a video game. The core gameplay conceit of tightly focused speed and combo runs through a mixture of gun-toting enemy-filled maps works extremely well in practice. Problem is, nearly everything surrounding what works is astoundingly unimpressive, from the "set up and discard" approach to an otherwise compelling backstory to the game's criminally tacked-on multiplayer. The Club certainly isn't a total waste, but the underlying quality of the gameplay makes the pain of its lesser bits and pieces feel all the more acute...

...If you're a fan of arcade games and constantly reaching for higher and higher point totals, don't worry about The Club's lesser elements. The core gameplay is tremendously entertaining, a great thing when you consider that repeat playthroughs are a must if the highest point barriers are to be broken. The multiplayer may be a bust and the story non-existent, but The Club is a worthwhile purchase for those seeking a challenging solo experience and/or a moderately-paced party game...

Read full review at: www.ugo.com
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