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News Page 3: A History of Racing Video Games

A History of Racing Video Games


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Funny News: A History of Racing Video Games

June 12, 2006: A History of Racing Video Games

It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.

Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...

Read full story at: www.ugo.com

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Mario Kart Wii Reviewed FunnyGames, May 21, 2008
...From a single-player perspective, Mario Kart Wii offers about as much depth has it has in previous entries. Race through a bunch of different tracks and engine levels against AI racers to win new characters, vehicles and tracks. Very straight forward, almost to the point of phoning it in. Considering how much work went into the single-player of Smash Bros Brawl (another primarily multiplayer game), some cutscenes or an overarching story would've gone a long way.

For multiplayer, you can play split screen with up to 4 players, or hop online with one other person and take on folks from around the globe. While playing living people adds to the challenge of the game, Mario Kart really loses something if you're playing against people that aren't on the same couch as you, and the lack of voice chat doesn't help matters much. Though it's there, the cumbersome nature of the online features means that you're probably better off sticking with local games...

Read full review at: www.ugo.com
Ridge Racer 7 Game FunnyGames, September 5, 2006
Although no official launch date has been set, odds are that Bandai Namco Game's next Ridge Racer title will be one of the PlayStation 3's launch titles. The game reunites the team of director Masaya Kobayashi and associate producer Hideo Teramoto that gave us Ridge Racers for the PSP and Ridge Racer 6 on the Xbox 360. The September 15 issue of Weekly Famitsu provided a few details on some of the new modes of play that will be found in the Ridge Racer 7.

The meat of the game in the single-player experience will be the sprawling Ridge State Grand Prix. Set in the fictional nation of Ridge State, the player will begin as an unknown racer, but will gradually earn fame, new machines, and customization parts by winning races and building ties with manufacturers. The mode will have 44 courses, including mirror courses, and will span roughly 160 individual races.

Read full story at: www.gamespot.com
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